This course is designed for those interested to learn how to code and build an air hockey game using Unity and Blender. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
Access all courses in our library for only $9/month with All Access Pass
Get Started with All Access PassBuy Only This CourseAbout This Course
Who this course is for:
- Complete beginners
- People who want to make games
What you’ll learn:
- Build an air hockey game in Unity®
- Learn the fundamentals of game design
- Create artwork in Blender
- Code in C#
Requirements:
- Unity® 2017. 10f 3 (for game set-up and coding)
- Blender, a free program to make 3D models
- This course was recorded on a Mac computer, but you can use a PC
Let’s make an air hockey video game! Let’s build a fully featured game from scratch, step-by-step. This course will show you how to make all the code and art for the game.
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. We will explain everything from a basic, beginner level. That means you don’t need any prior coding or digital art experience to succeed here.
First, we will take you through the process of coding a game in Unity® from scratch. Then we will teach you how to create all the artistic elements you will need to complete the game. We will teach this section of the course in Blender to make original 3D art.Â
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to code and build an air hockey game using Unity and Blender.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building games using Unity and Blender.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Introduction To Blender | |||
Intro And Setting Changes | 00:00:00 | ||
Camera Controls | 00:00:00 | ||
Emulated Numbpad Camera | 00:00:00 | ||
Basic Object Manipulation | 00:00:00 | ||
Frequently Used Tools | 00:00:00 | ||
Mirror Modifier | 00:00:00 | ||
Section 3 - Creating Art Assets : Blender Projects | |||
K1 - Air Hockey Paddle | 00:00:00 | ||
K2 - Air Hockey Puck | 00:00:00 | ||
K3 - Air Hockey Table | 00:00:00 | ||
K4 - Asset Exporting | 00:00:00 | ||
Section 4 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 5 - Introduction To Unity : Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 6 - Introduction To Unity : Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Camera | 00:00:00 | ||
Section 7 - Introduction To Unity : Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 8 - Creating The Game : Unity Projects | |||
Project Set Up | 00:00:00 | ||
Setting Up Physics | 00:00:00 | ||
Paddle Movement | 00:00:00 | ||
Game Bounds | 00:00:00 | ||
Bounciness | 00:00:00 | ||
Decelaration | 00:00:00 | ||
Collisions | 00:00:00 | ||
Scoring | 00:00:00 | ||
Player 2 | 00:00:00 | ||
Interface | 00:00:00 | ||
Restarting The Game | 00:00:00 | ||
Sound Effects | 00:00:00 | ||
Challenge Time | 00:00:00 | ||
Section 9 - Resources | |||
Source Files | 00:00:00 |
About This Course
Who this course is for:
- Complete beginners
- People who want to make games
What you’ll learn:
- Build an air hockey game in Unity®
- Learn the fundamentals of game design
- Create artwork in Blender
- Code in C#
Requirements:
- Unity® 2017. 10f 3 (for game set-up and coding)
- Blender, a free program to make 3D models
- This course was recorded on a Mac computer, but you can use a PC
Let’s make an air hockey video game! Let’s build a fully featured game from scratch, step-by-step. This course will show you how to make all the code and art for the game.
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. We will explain everything from a basic, beginner level. That means you don’t need any prior coding or digital art experience to succeed here.
First, we will take you through the process of coding a game in Unity® from scratch. Then we will teach you how to create all the artistic elements you will need to complete the game. We will teach this section of the course in Blender to make original 3D art.Â
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to code and build an air hockey game using Unity and Blender.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building games using Unity and Blender.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Introduction To Blender | |||
Intro And Setting Changes | 00:00:00 | ||
Camera Controls | 00:00:00 | ||
Emulated Numbpad Camera | 00:00:00 | ||
Basic Object Manipulation | 00:00:00 | ||
Frequently Used Tools | 00:00:00 | ||
Mirror Modifier | 00:00:00 | ||
Section 3 - Creating Art Assets : Blender Projects | |||
K1 - Air Hockey Paddle | 00:00:00 | ||
K2 - Air Hockey Puck | 00:00:00 | ||
K3 - Air Hockey Table | 00:00:00 | ||
K4 - Asset Exporting | 00:00:00 | ||
Section 4 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 5 - Introduction To Unity : Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 6 - Introduction To Unity : Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Camera | 00:00:00 | ||
Section 7 - Introduction To Unity : Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 8 - Creating The Game : Unity Projects | |||
Project Set Up | 00:00:00 | ||
Setting Up Physics | 00:00:00 | ||
Paddle Movement | 00:00:00 | ||
Game Bounds | 00:00:00 | ||
Bounciness | 00:00:00 | ||
Decelaration | 00:00:00 | ||
Collisions | 00:00:00 | ||
Scoring | 00:00:00 | ||
Player 2 | 00:00:00 | ||
Interface | 00:00:00 | ||
Restarting The Game | 00:00:00 | ||
Sound Effects | 00:00:00 | ||
Challenge Time | 00:00:00 | ||
Section 9 - Resources | |||
Source Files | 00:00:00 |