Learn To Code By Making An Air Hockey Game In Unity 2017.1.0f3

This course is designed for those interested to learn how to code and build an air hockey game using Unity and Blender. Read more.

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Course Skill Level
Beginner
Time Estimate
6h 43m

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev

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About This Course

Who this course is for:

  • Complete beginners
  • People who want to make games

What you’ll learn:

  • Build an air hockey game in Unity®
  • Learn the fundamentals of game design
  • Create artwork in Blender
  • Code in C#

Requirements:

  • Unity® 2017. 10f 3 (for game set-up and coding)
  • Blender, a free program to make 3D models
  • This course was recorded on a Mac computer, but you can use a PC

Let’s make an air hockey video game! Let’s build a fully featured game from scratch, step-by-step. This course will show you how to make all the code and art for the game.

After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. We will explain everything from a basic, beginner level. That means you don’t need any prior coding or digital art experience to succeed here.

First, we will take you through the process of coding a game in Unity® from scratch. Then we will teach you how to create all the artistic elements you will need to complete the game. We will teach this section of the course in Blender to make original 3D art. 

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned how to code and build an air hockey game using Unity and Blender.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about building games using Unity and Blender.

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
Section 2 - Introduction To Blender
Intro And Setting Changes 00:00:00
Camera Controls 00:00:00
Emulated Numbpad Camera 00:00:00
Basic Object Manipulation 00:00:00
Frequently Used Tools 00:00:00
Mirror Modifier 00:00:00
Section 3 - Creating Art Assets : Blender Projects
K1 - Air Hockey Paddle 00:00:00
K2 - Air Hockey Puck 00:00:00
K3 - Air Hockey Table 00:00:00
K4 - Asset Exporting 00:00:00
Section 4 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 5 - Introduction To Unity : Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 6 - Introduction To Unity : Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Camera 00:00:00
Section 7 - Introduction To Unity : Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 8 - Creating The Game : Unity Projects
Project Set Up 00:00:00
Setting Up Physics 00:00:00
Paddle Movement 00:00:00
Game Bounds 00:00:00
Bounciness 00:00:00
Decelaration 00:00:00
Collisions 00:00:00
Scoring 00:00:00
Player 2 00:00:00
Interface 00:00:00
Restarting The Game 00:00:00
Sound Effects 00:00:00
Challenge Time 00:00:00
Section 9 - Resources
Source Files 00:00:00

About This Course

Who this course is for:

  • Complete beginners
  • People who want to make games

What you’ll learn:

  • Build an air hockey game in Unity®
  • Learn the fundamentals of game design
  • Create artwork in Blender
  • Code in C#

Requirements:

  • Unity® 2017. 10f 3 (for game set-up and coding)
  • Blender, a free program to make 3D models
  • This course was recorded on a Mac computer, but you can use a PC

Let’s make an air hockey video game! Let’s build a fully featured game from scratch, step-by-step. This course will show you how to make all the code and art for the game.

After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. We will explain everything from a basic, beginner level. That means you don’t need any prior coding or digital art experience to succeed here.

First, we will take you through the process of coding a game in Unity® from scratch. Then we will teach you how to create all the artistic elements you will need to complete the game. We will teach this section of the course in Blender to make original 3D art. 

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned how to code and build an air hockey game using Unity and Blender.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about building games using Unity and Blender.

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
Section 2 - Introduction To Blender
Intro And Setting Changes 00:00:00
Camera Controls 00:00:00
Emulated Numbpad Camera 00:00:00
Basic Object Manipulation 00:00:00
Frequently Used Tools 00:00:00
Mirror Modifier 00:00:00
Section 3 - Creating Art Assets : Blender Projects
K1 - Air Hockey Paddle 00:00:00
K2 - Air Hockey Puck 00:00:00
K3 - Air Hockey Table 00:00:00
K4 - Asset Exporting 00:00:00
Section 4 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 5 - Introduction To Unity : Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 6 - Introduction To Unity : Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Camera 00:00:00
Section 7 - Introduction To Unity : Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 8 - Creating The Game : Unity Projects
Project Set Up 00:00:00
Setting Up Physics 00:00:00
Paddle Movement 00:00:00
Game Bounds 00:00:00
Bounciness 00:00:00
Decelaration 00:00:00
Collisions 00:00:00
Scoring 00:00:00
Player 2 00:00:00
Interface 00:00:00
Restarting The Game 00:00:00
Sound Effects 00:00:00
Challenge Time 00:00:00
Section 9 - Resources
Source Files 00:00:00

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