This course is designed for those interested to learn how to build and design a 2D platformer game using Unity. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a Classic 2D Marlo Bros game in Unity®
- Learn the fundamentals of game design
- Create game art in Photoshop
- Code in C#
- Add sound effects to a game
What are the requirements?
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
If you’re as nostalgic for the classic Super Mario as we are, join us in this course!Â
Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing. This course will teach you how to build a Super MARLO Runner game with Unity®.Â
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.Â
Furthermore, you will learn everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices.Â
At the end of this course, you will have an AWESOME game to use in your portfolio.Â
Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
All source code and art assets are included with your purchase.Â
Our Promise to You
By the end of this course, you will have learned how to make a classic 2D platformer game using Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.Â
Get started today and learn more about building and designing classic 2D games with Unity.
Course Curriculum
Section 1 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Assets Store | 00:00:00 | ||
Section 2 - Introduction To Coding In Unity | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Inputs In Unity | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Camera | 00:00:00 | ||
Section 4 - Introduction To Prefabs In Unity | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Starting The Project In Unity | |||
Organizing The Project | 00:00:00 | ||
Preparing The Player | 00:00:00 | ||
Walking And Jumping | 00:00:00 | ||
Raycasting | 00:00:00 | ||
Raycast Precision | 00:00:00 | ||
Making The Camera Follow | 00:00:00 | ||
Coins | 00:00:00 | ||
User Interface | 00:00:00 | ||
Events | 00:00:00 | ||
Simple Enemy | 00:00:00 | ||
Enemy Walking Paths | 00:00:00 | ||
Jumping Over Enemies | 00:00:00 | ||
Making A Shell Enemy | 00:00:00 | ||
Shell Bouncing | 00:00:00 | ||
Pipe Enemy | 00:00:00 | ||
Blocks | 00:00:00 | ||
Making Powerups | 00:00:00 | ||
Powerup Feedback | 00:00:00 | ||
Setting Up A Win And Lose | 00:00:00 | ||
Section 6 - Introduction To Photoshop | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers (Part 1) | 00:00:00 | ||
Adjustment Layers (Part 2) | 00:00:00 | ||
Adjustment Layers (Part 3) | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transforms Tool (cont'd) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun Continued | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Art Asset Creation (Photoshop Projects) | |||
Old and New Project Interface | 00:00:00 | ||
Project Set Up | 00:00:00 | ||
Brick Block Asset | 00:00:00 | ||
Coin Block Asset | 00:00:00 | ||
Pipe Asset | 00:00:00 | ||
Background Objects | 00:00:00 | ||
Checkpoint Flag | 00:00:00 | ||
End House | 00:00:00 | ||
Castle | 00:00:00 | ||
Power Block | 00:00:00 | ||
Foundation Block | 00:00:00 | ||
Shell Enemy | 00:00:00 | ||
Shroom Enemy | 00:00:00 | ||
Powerup Shroom | 00:00:00 | ||
Plant Enemy | 00:00:00 | ||
Marlo | 00:00:00 | ||
Section 8 - Art Asset Animation (Photoshop Projects) | |||
Animation Setup | 00:00:00 | ||
Shroom Animation | 00:00:00 | ||
Shell Enemy Animation | 00:00:00 | ||
Marlo Idle | 00:00:00 | ||
Marlo Running Animation | 00:00:00 | ||
Marlo Running Animation Continued | 00:00:00 | ||
Section 9 - Finishing The Game In Unity (Project) | |||
Importing Art | 00:00:00 | ||
Background Setup | 00:00:00 | ||
Infinite Background | 00:00:00 | ||
Game Element | 00:00:00 | ||
Integrating Blocks | 00:00:00 | ||
Adjustments | 00:00:00 | ||
Finish Line | 00:00:00 | ||
Enemy Animation | 00:00:00 | ||
Player Animation | 00:00:00 | ||
Block Collision Adjustment | 00:00:00 | ||
Section 10 - Finalizing Features (Unity Project) | |||
Physics Adjustment | 00:00:00 | ||
Audio: Integrating Sound Effects | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 11 - Project Resources | |||
Art Assets And Source Code | 00:00:00 |
About This Course
Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a Classic 2D Marlo Bros game in Unity®
- Learn the fundamentals of game design
- Create game art in Photoshop
- Code in C#
- Add sound effects to a game
What are the requirements?
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
If you’re as nostalgic for the classic Super Mario as we are, join us in this course!Â
Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing. This course will teach you how to build a Super MARLO Runner game with Unity®.Â
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.Â
Furthermore, you will learn everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices.Â
At the end of this course, you will have an AWESOME game to use in your portfolio.Â
Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
All source code and art assets are included with your purchase.Â
Our Promise to You
By the end of this course, you will have learned how to make a classic 2D platformer game using Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.Â
Get started today and learn more about building and designing classic 2D games with Unity.
Course Curriculum
Section 1 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Assets Store | 00:00:00 | ||
Section 2 - Introduction To Coding In Unity | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Inputs In Unity | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Camera | 00:00:00 | ||
Section 4 - Introduction To Prefabs In Unity | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Starting The Project In Unity | |||
Organizing The Project | 00:00:00 | ||
Preparing The Player | 00:00:00 | ||
Walking And Jumping | 00:00:00 | ||
Raycasting | 00:00:00 | ||
Raycast Precision | 00:00:00 | ||
Making The Camera Follow | 00:00:00 | ||
Coins | 00:00:00 | ||
User Interface | 00:00:00 | ||
Events | 00:00:00 | ||
Simple Enemy | 00:00:00 | ||
Enemy Walking Paths | 00:00:00 | ||
Jumping Over Enemies | 00:00:00 | ||
Making A Shell Enemy | 00:00:00 | ||
Shell Bouncing | 00:00:00 | ||
Pipe Enemy | 00:00:00 | ||
Blocks | 00:00:00 | ||
Making Powerups | 00:00:00 | ||
Powerup Feedback | 00:00:00 | ||
Setting Up A Win And Lose | 00:00:00 | ||
Section 6 - Introduction To Photoshop | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers (Part 1) | 00:00:00 | ||
Adjustment Layers (Part 2) | 00:00:00 | ||
Adjustment Layers (Part 3) | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transforms Tool (cont'd) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun Continued | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Art Asset Creation (Photoshop Projects) | |||
Old and New Project Interface | 00:00:00 | ||
Project Set Up | 00:00:00 | ||
Brick Block Asset | 00:00:00 | ||
Coin Block Asset | 00:00:00 | ||
Pipe Asset | 00:00:00 | ||
Background Objects | 00:00:00 | ||
Checkpoint Flag | 00:00:00 | ||
End House | 00:00:00 | ||
Castle | 00:00:00 | ||
Power Block | 00:00:00 | ||
Foundation Block | 00:00:00 | ||
Shell Enemy | 00:00:00 | ||
Shroom Enemy | 00:00:00 | ||
Powerup Shroom | 00:00:00 | ||
Plant Enemy | 00:00:00 | ||
Marlo | 00:00:00 | ||
Section 8 - Art Asset Animation (Photoshop Projects) | |||
Animation Setup | 00:00:00 | ||
Shroom Animation | 00:00:00 | ||
Shell Enemy Animation | 00:00:00 | ||
Marlo Idle | 00:00:00 | ||
Marlo Running Animation | 00:00:00 | ||
Marlo Running Animation Continued | 00:00:00 | ||
Section 9 - Finishing The Game In Unity (Project) | |||
Importing Art | 00:00:00 | ||
Background Setup | 00:00:00 | ||
Infinite Background | 00:00:00 | ||
Game Element | 00:00:00 | ||
Integrating Blocks | 00:00:00 | ||
Adjustments | 00:00:00 | ||
Finish Line | 00:00:00 | ||
Enemy Animation | 00:00:00 | ||
Player Animation | 00:00:00 | ||
Block Collision Adjustment | 00:00:00 | ||
Section 10 - Finalizing Features (Unity Project) | |||
Physics Adjustment | 00:00:00 | ||
Audio: Integrating Sound Effects | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 11 - Project Resources | |||
Art Assets And Source Code | 00:00:00 |